Xianghua FAQ 0.1 ================ Quick Note: ----------- This list is going to be developed as I get time. If there are any extra bits you want to see in here, yell. email: waidat@flirble.org Moves from the converted text list and uses: ------------------------------------------- === Moves === --- Notations --- Joystick positioning: ub u uf b n f db d df G - Guard A - Horizontal Attack B - Vertical Attack K - Kick H - Hits High M - Hits Mid L - Hits Low SM - Special Medium . - Move also hits Grounded Opponent A+B+K - Soul Charge (successful attacks counter-hit) A+B+K,G - Spirit Charge (certain moves become unguardable) [x] - Hold button/direction 'x' x+y - Press x AND y at the same time x,y - Press x THEN y x/y - Press x OR y x~y - Press y immediately after x, not at the same time though [WS] - While standing from a crouch [WC] - While fully crouched [WL] - While lying on the ground [FD] - While lying face down [FU] - While lying face up {AD} - Auto deflect {SG} - Move staggers if blocked {SS} - Move staggers to side {B*} - Fall back stun on counter hit {C*} - Crumple stun on counter hit {D*} - Double over stun on counter hit {d*} - Fall down stun on counter hit ! - Unblockable --- Throws --- Move Name Break Height Damage G+A Yuen Chuei Shaur A 55 G+B Long Ling Sheang B 60 [LEFT],throw Tien E Sheang A/B 62 [RIGHT],throw Yng Dyi Yann A/B 55 Can ring out [BACK],throw Yuh Luen Shaur A/B 65 --- Attacks --- Move Name Height Damage Note A,A,B Beautiful Rhythum H,H,M 11,14,18 Good for interuption or after opponent finishes a move which has slight recovery. A,A,b+B,B Tzau Lan Hua Rhythum H,H,M,M,M 11,14,17,15,23 ^G ^Cancel 4th Hit A,A,b+B,B,B False Tzay Lan Hua H,H,M,M,H 11,14,17,15,35 {SG} A,A,d/u False Rhythum H,H 13,13 Only used if you're trying to set opponent up for a parry A~B Lian Hua Twist Left M 32 Slow, ducks(?) can connect with d+A+B after if they don't move A~K,B Feung Yun Feint M,M,L 17,18,28 {SG} Ends in while crouching, perhaps can do B~A, good for going over slow low attacks A~K,K Doubt Feung Yun M,M,M 17,18,27 {SG} Last move for mix-ups, initial move(s) to advance closer to opponent, good for going over slow low attacks. f+A Cross Lian Hua H 21 f,[f]+A Striking Lian Hua H 30 {SG} Moderate reach - use for when opponent is circling/approaching unguarded df+A Shui Shian Strike L 32 Good reach, slowish to start, slowish to recover d+A Rhythum Halt SM 12 Fast, recovers crouching db+A Chia Hua L 22 Short reach, slow to start, but can be easily chained into another move b+A Storming Lian Hua M 26 Slowish to start, I think it may sidestep very direct attacks, turns opponent a little to the side if it hits b,[b]+A Lan Hua Slice M 24 Slow to start, ducks underneath high-attacks, pretty good range, slow recovery b,[b]+[A] Lan Hua M,M 24,20 As above, with additional attack thrown in - second attack has limited range, but it's good for catching unwary opponents out [G],u+A Falling Chia Hua L 14 Low attacks are always good, shame it doesn't really hinder opponent in any way u+A Yann Slice M 31 ,A,A Muu Jiann Rhythm M,M 17,15 Advances while crouched, opponent may fall for second hit B,B Elegant Rhythm M,M 15,19 Fairly quick, mix-ups possible with just single B for impatient opponents or B, df+B for slight delay, float ability B~A Lian Hua Twist Right M 37 Parries high/mids as well as striking, but timing is hard to perfect B~K Mei Hua Circle M,M 23,34 {SG} Haven't really found a use for this yet f+B,A Advancing Rhythm H,M 22,25 Mix-up with f+B, B This has less range than above, spins opponent on hit f+B,B Deadly Rhythm H,L 22,18 {SG} High/low attack, easy to parry once they get used to it, but a good mix-up f,[f]+B,B Playful Rhythm M,M 25,33 {SG} Slow to start off, bad if they sidestep lots. Mix-up opportunities ^[b] ^Laughing Bea Her Hua I've managed to get this to work once off Sophitia's qcf+B thrust, otherwise they can just run in and throw you. df+B Lian Hua Upper M 28 Excellent floater, good range, a little slow to start/recover though. d+B Rhythm Break M 17 Similar in concept to d+A db+B,A Shan Ji M,L 25,26 {SG} Good for catching opponents out with the second L. Can be mixed up with A+B and db+B b+B,B Tzao Lan Hua M,M 15,15 Defensive attack, ^G ^Cancel 2nd hit b+B,B,B Tzao Lan Hua Feint M,M,H 15,15,23 {SG} b,[b]+B Vengeful Lian Hua M 40 Short step back, good lunge/ranged attack forward. Can be used for avoiding incoming attacks (just) and retaliating. Unguardable on Spirit Charge. ^[b] ^Laughing Bea Her Hua [G],u+B Shiang Ryh Kwei M,M 26,17 {SG} b+B Yann Slash M 28 {SG} ,B Shaing Ryh Kwei M,M 26,17 {SG} Floats, good for catching opponents out, staggers ,B~A Shaing Ryh Kwei Feint L 26 Good for catching opponents with. Telegraphs itself a little, but still very useable ,df+B Mei Guei Hua M 37 {SG} Floats, good range, staggers. ,df+B,B Mei Guei Hua Feint L 39 Funny move, slow and telegraphs itself lots so it can be blocked/parried, or they can choose to retaliate in her paused animation. K Yuen Kick H 11 Fast kick, doesn't move her forwards K~B,B Outer Heh Kick M,M 23,28 {SG} Looks similar to her ub/u/uf+K kick, but you can tag on the B (K~B, B) for a Playful Slice (8WR u/b+B) which floats. f+K Heh Kick H 24 Knocks them over, pretty fast, good for cheesy ring-outs. Attack goes from right to left (inner crescent with right leg) f,[f]+K Woan Shyong Swing M 22 {SG} Good for run-ups with stagger, a little slow, but very useable when mixed up with throws/pressure attacks. df+K Sheau Shan Kick M 16 A little slow, but a tad faster than f, [f]+K (no stagger though) Good for mid-level 'probing'/annoyance attacks d+K Woan Shyong Nibble L 11 Very annoying, very fast low-poke attack. One of her most useful moves. Shame it only does damage and doesn't knock the opponent over - has to be used as a psych tactic =) df/uf+K Circle Breaker L 26 Slow, but advances Xianghua and floors on counterhits df/uf+K~A,A,B Circle Breaker Feint M,M,M,L 32,17,18,28 Looks similiar to above, good for mixups/guessing games if used with below. Slow to start though. df/uf+K~A,A,K Circle Feint to Feug Yun M,M,M,M 32,17,18,27 d/db/ub/u+K Outer Heh Kick M 23 {SG} Staggers, goes over low attacks, good for catching opponents out b+K Shan Kick H 18 Execution time on this isn't too bad, timing is the key here. Guaranteed df+B connect after a hit b, [b]+K Ta M 30 Again, good for catching opponents out when you're retreating, can (just?) connect a f, [f]+K after. _Maybe_ a df+B if you're lucky. Try a d+A+B or similar (f+A+B?) if it works, tell me =) [G]+u, as you land,K Lian Hua Sweep L 22 It's a sweep, and you can connect something off it if it hits =) ub/u/uf+K Inner Heh Kick M 22 {SG} Staggers on block, good for priority games , K Rising Shui Shian M 22 Can ring out, she flips backwards (good for strategic retreats) and floors opponent. Mix this up with d+K A+B Muu Jiann M, M 18, 33 2nd hit{SG} Good for mixups with db+B or db+B, A. Unguardable when Spirit Charged f+A+B Muu Jiann Advance M, M 18, 18 2nd hit forces opponents into crouch, this move hits floored opponents f, f+A+B Great Wall M 45 {SG} Slight sidestep before execution of this move, good for running in ... especially if the opponent tries a straight attack. Staggers opponent to face side, but Xianghua's recovery time is pretty poor so no advantage is gained really. It's slow to start off as well df+A+B Lian Hua Cannon M 37 {SG} Unguardable with Spirit Charge, basically the only time I use this. Floats What connects after? d+A+B Yann Dive L 23 A little slow, but good for mix-ups. Try connecting B~A, df+B? b+A+B Muu Jiann Retreat M, M 27,35 2nd hit {SG} I've not found a proper use for this yet... Initial M has very short range, second has lots more , A+B, B Mei Hua Divide L, H, H 17,14,35 3rd hit {SG} Slow start, fairly deceptive though, I never feel the last hit is worth it , A+B, d+B Mei Hua Carve L, H, L 17,14,23 3rd hit {SG} As above, the third hit is more useful and can ring out. , A+B Guei L 12 Very short range, only really useful against newbies if opponents' feet are by Xianghua's hands/feet. Hilarious move =) Use after a roll as well. A+K Hou Lee A seriously good move, it passes under high attacks but unfortunately you can be hit out of it with mid/low attacks. Guarding/attacking is only good for the mid->end animation Use lots for mixups, beware of mid/lows though. ^B+K ^Lower Great Wall M 48 {SG} Good for scaring opponents with, and doing lots of damage/ringing out d+A+K, K Lian Hua Sweep L, L 33, 28 Very slow to start, perhaps mixing it up with Hou Lee might help? Second hit should be mixed up with something else f, [f]+B+K Advancing Bea Her Hua Guard Impact Deflects all H attacks. df+B+K Lower Great Wall M 48 {SG} One of her heaviest attacks, moderate speed, good damage, bad recovery, can ring out I think it ducks under highs d+B+K Quake Step SM 40 {SG} Staggers base on proximity if opponent isn't blocking db+B+K Hwu Dye M 33 Don't sidestep, use this. Allegedly. At least, I think that's how it's supposed to be used, but I haven't quite got the hang of it yet b+B+K Muu Ling M 61 ! Pretty fast unblockable, doesn't hit Grounded opponents unfortunately. Use in mix-ups where the opponent expects to block, or where they're about to rise or perhaps f, [f]+K. The good thing about this move is that it almost looks as if it cancels itself half-way ^G ^Cancel b,[b]+B+K Retreating Bea Her Hua M I should get used to using this move when running away instead of tapping back rapidly =p I imagine it's good when fleeing/not moving away from advancing attacks. The only problem is the lag time between start/stopping --- Stances --- ---> 8 Way Run (ARS) Move Name Height Damage Note f+A Striking Lian Hua H 30 {SG} df/uf+A Li M 33 {SG} Bend-over stun on hit. Float 'em =) d/u+A Spinning Lian Hua M,M 18,18 Short range, but a good attack - needs careful timing though db/ub+A Ing Hua H 34 Never used it. b+A Lan Hua Slice M 24 b+[A] Lan Hua M,M 24,20 f+B,B Playful Rhythm H,M 25,33 {SG} ^[b] ^Laughing Bea Her Hua df/uf+B San Jann M,M,M 24,18,18 {SG} Good if they all connect, as the last hit floors the opponent, however the last hit is also easily parried. Should you miss ... panic. d/u+B Playful Slice M 28 Good for small floats db/b/ub+B Vengeful Lian Hua M 40 {SG} ^[b] ^Laughing Bea Her Hua f+K Slide L 26 Don't use this too often against good players df/uf+K Circle Breaker L 26 Slow, but floors on counterhits df/uf+K~A,A,B Circle Breaker Feint M,M,M,L 32,17,18,28 df/uf+K~A,A,K Circle Feint to Feug Yun M,M,M,M 32,17,18,27 d/db/ub/u+K Outer Heh Kick M 23 {SG} b+K Ta M 30 f+A+B Great Wall M 45 {SG} Slight sidestep before execution of this move, good for running in ... especially if the opponent tries a straight attack. Tracks well. df/d/db/ub/u/uf+A+B Ma Chiueh H 28 Not sure about this one. It has good reach, quick recovery etc. haven't yet used it properly in a match A+K Hou Lee Doesn't track, so using it for attacks in 8WR isn't too good. Useful for ducking ^B+K ^Lower Great Wall M 48 {SG} Good for scaring people with, and doing lots of damage/ringing out f+B+K Advancing Bea Her Hua df/d/db/ub/u/uf+B+K Bea Her Hua b+B+K Retreating Bea Her Hua Spirit Charge Unblockables (Can be parried): ------------------------------------------- b, b+B df+A+B A+B List of juggles: --------------- df+B: f+B, f+B, f+B, df+B f+B, f+B, f+B, df+B+K A, f,[f]+K df+B+K B, B, df+B b+K: df+B A+B: df+B A~B: d+A+B Tips for any character: ---------------------- When running in to attack, mix up these suggestions: i. Slide kick ii. Execute different 8WR moves iii. Throw iv. Guard cancel the run and use normal moves Credits: -------- Thanks to Namco for providing the Movelists so promptly on the official Namco site: http://www.soulcalibur.com And people (in alphabetical order): Don 'Gamera' Chan (crs1219@usa.net) - For compiled lists of other sites with Soulcalibur info =) Everyone on #soulcalibur - For general game/character discussion Jarney (jarney@namco.com / http://www.soulcalibur.com) - Official site maintainer, for discussions and help on the various formums (inc. Efnet #soulcalibur) and all other information Jason Ho - Discussion and competition =) Mr MG (mrmg@fighters.net / http://www.fighters.net) - For letting me use his text-version and format of the movelist and for game discussion/competition. Namco's Soul Calibur Forum - Everyone on there who contributed in all ways possible =) Namco WP London - Players with styles, skills, and varying levels of amusement whenever I end up there =p (Oh, and the weird people that make life interesting) Rugalz - Game discussions on the Namco Forum and #soulcalibur (esp. Ivy stuff)