Taki

Special Conventions
POS Move ends in Possession stance
WRF Move ends in or must be performed during Wind Roll Front (B+K)
WRO Move ends in or must be performed during Wind Roll Inner or Outer ({d_u}+B+K)

Standard Moves
Move Name Command Range Damage Comment
Shadow Shrine A~f M,M 21,21
Shadow Ripper A,A,B H,H,M 10,14,17
Silent Shadow A,A<f+B H,H,M 10,14,20
Darkness Illusion A,B,B H,M,M 10,19,28
  = Possession Cancel   = ~[d/b] Cancel,Stance - POS
Shadow Rush A,B<K H,M,H 10,19,23
Shadow Cannon A,B,b+B+K H,M,L 10,19,25
Shadow Cannon Feint A,B,b+B+K~A H,M,H 10,19,11
False Shadow f+A H 12
Possessed Misery f,[f]+A H 24 MD
  = Possession   = ~[d/b] Stance - POS
Burning Misery f,[f]+A,B,B,B H,M,M,M 24,8,12,18 #1
Shadow Split d/f+A sM 12 RC
Earth Scroll d+A,K L,L 17,13 RC
Reaping Hook d/b+A L 33 RC
Curse b+A L 17 POS
Bamboo Cutter b,[b]+A H 20
Hanging Phantom WL,A L 23
Air Phantom u+A M 20
Shadow Claw WS,A,A,A M,H,M 21,14,33 GS(3)
Shadow B<A M,H 15,12
  = Possession   = ~[d/b] Stance - POS
  = Shadow Scroll   = A L 24
  = Shadow Banishment   = K H 33(48) MD,GSd
  = Heavy Shadow   = f+K M 17 GS
  = Stalker   = A+B Move -
  = Stalker Lower   = d+A+B Move -
  = Stalker Upper   = u+A+B Move -
Lightning Strike B,B,B M,M,M 15,18,28
  = Possession Cancel   = ~[d/b] Cancel,Stance - POS
Blood Scroll B,K,A M,H,H 15,24(43),11 MD(2),GS(2d)
Silence f+B M 24
Assassin's Strike f,[f]+B M C:50,F:33 GS,SC
Assassin's Feather d/f+B M 22
Mekki-Maru's Darkness d+B,A M,H 21,11
Darkness Cancel d+B~A H 11
Free Shadow d/b+B M 15 RC
Darkness to Possession b+B M 12 POS
Seal b,[b]+B M 28 GS
Darkness Banishment WL,B,B M,L 28,26 GS(1)
Air Calm u+B M 25 GS
Seal of the Fire Dragon HCF+B UM 71 GC
Darkness Banishment WS,B,B M,L 28,26 GS(1)
Banishment WS,B M 28 GS
  = Stalker   = A+B Move -
  = Stalker Lower   = d+A+B Move -
  = Stalker Upper   = u+A+B Move -
Darkness BK,B M 17
  = Stalker   = A+B Move -
Haste K,K,K H,H,H 18,21,21
Water Haste K,K,d+K H,H,L 18,21,17 RC
Divine Punishment f+K<A M,H 22,11
Hurricane Punishment f,[f]+K sM,sM 22,22
Rapid Destruction d/f+K,K,K M,M,M 18,20,30 #2
Punishing Strike d+K,K L,M 17,26
Sealing Punishment d/b+K L 13
Water Kick b+K,K H,L 23,17 RC
Mat b,[b]+K,K M,M 28,18 GS(1),1>2
Rapid Destruction Alternate WL,K,K,K M,M,M 18,20,30 #2
Haste Alternate G(u+K,K,K) H,L,H 17,12,20
Divine Cannon WS,K M 23 LSc
Sealing Punishment FC,d/f+K L 11
  = Possession   = ~[d/b] Stance - POS
Stalker A+B Move -
Stalker Lower d+A+B Move -
Stalker Upper u+A+B Move -
Poison Dart FC,d/b+A+B sM 20
Advancing Cloud Scroll A+K M,M 22,17 GS
Hurricane Punishment {b_f}+A+K sM,sM 22,22
Cloud Scroll {d_u},N,A+K H,H 17,17 #2
Storm Cloud Scroll {d_u},N,A+K,A H,H,M 17,17,31 GS(3)
Fog Blanket d+A+K M 30 GS
Divine Cannon Combo FC,A+K,K L,M 16,23 GS(2)
Fog Blanket BK,d+A+K M 37 GS
Ninja Cannon b+B+K L 20
Ninja Cannon Cancel b+B+K~A H 11
Heavy Burden BK,B+K M 14 GS,BN
Wind Roll Front B+K Move - WRF
Wind Roll Inner d+B+K Move - WRO
Wind Roll Outer u+B+K Move - WRO
Possession QCB Stance -
#1 - if the first input is performed as [A], the second input can be delayed
#2 - this attack can be canceled to a Wind Roll after the first (or second, if present) hit by pressing B+K for a Wind Roll Forward, d+B+K for a Wind Roll Inner, or u+B+K for a Wind Roll Outer
Wind Roll Attacks
Move Name Command Range Damage Comment
Mekki-Maru Wind WRF,A H 11
Divine Wind WRF,B M 33 GS,SC
Wind Death Sault WRF,B,B,B M,M,M 33,28,52 GS(1),SC(1),2>3
Wind Sealing Rush WRF,B,K,B M,M,M 33,23,28 GS(1),2>3
Side Breeze WRO,A H 33
Possession (POS)
Move Name Command Range Damage Comment
Possession Rush f Move - #3
Storm Scroll A M 39 GS
Mekki-Maru Wind b+A H 11
Dream Scroll B M 47 GS
Dragon Wheel K M 18
Vacuum Drop Kick d+K L 22 FUg
Awakening Rush {u/b_u_u/f}+K,A M,M,M 23,23,47 GS(3),SC(3)
Exorcism A+B UM 66
#3 - any of the Possession attacks can be performed during this movement
8-Way Run
Move Name Command Range Damage Comment
Possessed Misery {d/f_f_u/f}+A H 6 MD
  = Possession   = ~[d/b] Stance - POS
Burning Misery {d/f_f_u/f},A,B,B,B H,M,M,M 6,8,12,18 #1
Wind Scroll {d_u}+A M 27 DSc
Shadow... {d/b_u/b}+A H 8 #4
Bamboo Cutter b+A H 20
Assassin's Strike {d/f_f_u/f}+B M C:50,F:33 GS,SC
Illusion Scroll {d_u}+B M 13,20 GS
Darkness... {d/b_u/b}+B M 15 #5
Scroll of Darkness {d_u}+B~A M 37 GS
Seal b+B M 28 GS
Sliding f+K L 26
Heavy Burden {d/f_u/f}+K M 14 GS,BN
Cloud Scroll {d_u}+K H,H 17,17 #2
Storm Cloud Scroll {d_u}+K,A H,H,M 17,17,31 GS(3)
Water Kick {d/b_u/b}+K,K H,L 23,17 RC
Mat b+K,K M,M 28,18 GS,1>2
Stalker Any Dir+A+B Move -
Possession Any Dir+A+K Stance - POS
Wind Roll Any Dir+B+K Stance - WRF
#4 - any attacks or strings that begin with A can be linked to this attack
#5 - any attacks or strings that begin with B can be linked to this attack
Throws
Move Name Command Range Damage Comment
Return of the Sun G+A Throw 48 {A}
Departure in Fire G+B Throw 55 {B}
Crossing the Cliff f,[f]+G+B Throw 60 {B}
Cellar Drop Any Throw LS Throw 55 {X}
Jute Burial Any Throw RS Throw 65 {X}
Dropping the Bottle Any Throw BK Throw 60 {X},RO

HTML-formatted move lists ©1998 Soul Calibur Network with official move names by Namco America, Inc. All custom graphics and text ©1998 Soul Calibur Network. All FAQs and guides are the property of their respective owners. Soul Calibur, its characters, and related data are ©1998 Namco Ltd. Soul Calibur Network is in no way affiliated with Namco or Luminous Productions.